Download Developing Microsoft Media Foundation Applications by Anton Polinger PDF

By Anton Polinger

Create professional-quality media purposes and elements with Microsoft Media starting place - and convey the subsequent iteration of high-definition multimedia. With this hands-on ebook, you are going to the best way to construct purposes to seize video and audio documents of alternative kinds, method media details, and movement it over the web. if you happen to application with C++ and the part item version (COM), this e-book is perfect - in particular for builders trying to move their abilities from Microsoft DirectShow.

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When invoked, these menu items enumerate all of the capture sources of the specified type and present them in a list box. Here is what this looks like if you are trying to add a video capture source. In this example, the PC has the Microsoft LifeCam Cinema USB webcam attached and enabled. You will get a similar view when adding an audio capture device. info Tip If the list box does not contain the video or audio capture device that you know is available on your machine, make sure that the device hardware is enabled and properly hooked up.

Here is the basic sequence of calls in the application to start video playback: Application Player Media session Topology 1. Create player 2. Set file URL 3. Create session 4. Create topology 5. Queue topology 6. Topology ready 7. Start playback Here’s a detailed description of these calls and steps: 1. The application instantiates the CPlayer component. In the diagram, the rectangle with the name “Player” represents the object, and the dashed vertical line underneath the rectangle indicates the lifeline of the CPlayer object.

20 O ne of the most important tools in the arsenal of a Microsoft Media Foundation (MF) developer is the manual topology construction tool, TopoEdit. Developers use the tool extensively for prototyping and testing while designing MF components. TopoEdit—which stands for Topology Editor—is a tool that allows you to manually create, examine, and modify Media Foundation topologies, controlling which MF components are placed where, and how exactly a topology is constructed. In this chapter, you will see how to use the TopoEdit tool to build various topologies by hand.

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